It’s not the first strategy game to lớn vị this, of course, but having just come off the baông xã of a solid six months playing Star Wars Armada, it was a comfortable & familiar way for me khổng lồ be resolving battles involving giant spaceships.

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Battles in Deadlock are relatively small in scale, which is for the best, because the game asks you khổng lồ do a lot of fiddly little things every turn for each ship under your command. You’re responsible for speed, direction, firing orders & posture (whether offensive or defensive), with further options like setting the ship’s elevation (like Homeworld & Sins, you can adjust the “height” of your ships in space), firing off a limited supply of projectiles and, best of all, getting lớn clichồng on LAUNCH VIPERS.

The game’s tactics are based around unit differentiation. Some ships are fast, some are slow, some have fighters, some don’t, some are strongest firing to lớn the front, others from broadsides. Both Colonial & Cylon forces are pretty evenly-matched, with a lot more variety in the type of ships available to you than you ever saw on TV.


The tactical battles are pretty good, if also a bit strange khổng lồ see in motion because they’re so reliant on movement when the show conditioned us to expect ships khổng lồ just sit still & pound each other until one blew up. The reason for that is that ships can only be destroyed when you break through their hulls, and lớn vị that you need to completely break through a certain part of its surface to do so. So when a ship starts taking damage from the front, it can turn around & show you its side, và you’ll be starting all over again. This makes manoeuvring and pursuit a central strategy, and also a lot of fun as ships dance through a battle trying to protect their weaknesses while exploiting their opponent’s.

Battles really come inlớn their own, though, with the use of the license: the sound effects lượt thích whooshing missiles and the ping of DRADIS are straight from BSG, và the music is an excellent facsimile of Bear McCreary’s iconic score from the TV series. If you ever watched the show & wanted to be furrowing your brows just like Adama as everything goes khổng lồ shit around you, this is as cthất bại as you can currently get.

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As fun as they are, the centrepiece of Deadlock isn’t the tactical battles, it’s the surprisingly large & involved singleplayer campaign. Instead of just serving as a series of tutorials introducing you to bigger ships và better weapons, Deadlock’s campaign borrows heavily from XCOM’s, asking you khổng lồ race around the 12 Colonies fighting Cylons, trying to keep each planet happy enough to stay in the fight và lkết thúc their resources khổng lồ the war effort while also trying to lớn complete story missions along the way.


The main campaign screen, showing a map of the Twelve Colonies, Cylon intrusions và the status of each trang chủ planet.
It’s as tense and occasionally infuriating as XCOM’s chiến dịch, especially since story missions sometimes require a fail, reboot & retool for a more appropriate fleet until you can complete them. But that’s what also makes it so enjoyable, since by giving you the flexibility to pichồng your fights & be responsible for how you fight them, it feels far more involved than a more linear chiến dịch might have sầu.

As much fun as I’m having with Deadlock, I wonder how much of that is down to lớn my love sầu of BSG & how much is thanks to lớn the inherent unique of the game itself. As well-made as the battle system itself is, combat can sometimes feel like a drag during less chaotic moments (since you have sầu to lớn order each ship around individually), và most of the presentation outside of the attractive sầu 3 chiều battles can best be described as “budget”.

Then again, this is an official Battlestar Galactica game that doesn’t suông chồng. It’s aimed at Battlestar Galactica fans, & being a competent strategy title that uses the license well, that’s about all you can ask for so long after the show’s resolution.


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