A CRACK IN THE SLAB

One of the final missions in Arkane Studios" Dishonored 2, A Crack in the Slab has a lot going on. What should everyone know about this mission?


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With its genetic roots in Thief, Bioshoông xã, & prior Bethesdomain authority titles, Dishonored 2 was a game with a lot khổng lồ prove sầu...và prove sầu itself it certainly did. For all that was achieved by those preceding games, skeptics could be forgiven for expecting Dishonored 2"s development team to run out of novel ideas.

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To the delight of long-time fans & newcomers alượt thích, Dishonored 2 didn"t simply ride the coattails of the series" first entry, nor did it fail to lớn set itself apart. A Craông xã in the Slab is one of the games" final missions and it"s widely considered to lớn be its crowning achievement. Read on to learn more about how Arkane Studios made this time-bending showpiece tichồng, and how you can master it.


Dishonored 2 Crachồng In The Slab Loot
Although A Crachồng in the Slab can be a slog if you"re aiming for a perfect ghostly run, time traveling makes this stage relatively easy to lớn finish without fighting. It"s a good idea lớn clean out Aramis Stilton"s manor of any runes, charms, etc. since you can bởi so while avoiding combat by warping baông xã to lớn the present-day estate (just beware of the wildlife).

In the courtyard, there is a raw whalebone atop the archway through which you enter. Magic is inaccessible here và the tall jumps up to lớn the whalebone serve sầu lớn emphasize the importance of upgrading enhancements, such as agility, in order lớn 100% this stage.


Dishonored 2 A Craông chồng In The Slab
The player is stripped of supernatural abilities upon entering the estate grounds – a side effect of Delilah"s void-bending ritual carried out three years prior. Without magic, more importance is placed upon natural talents. Enhanced jumps are crucial, for the reasons mentioned above sầu, as well as sprinting tốc độ.

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Though the player can warp between 1849 and 1852, doing so doesn"t freeze time in either era. When scurrying from the piano room to lớn the upper balcony of the dining hall, sprinting up the adjoining hall và staircase in the present keeps the player ahead of the guard patrolling in the past. As the dining hall doors only open in the past, sprinting is essential lớn avoid detection while searching for the attic bonecharm và master key located there.


Dishonored 2 Bioshock

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A Bioshochồng 2 scene served as both the inspiration và proof-of-concept for A Crachồng in the Slab. Arkane Studios" Christophe Carrier revealed in an interview with Gamespot that his team was proud of a sequence where Delta jumps from a balcony in pre-collapse Rapture and plummets through time into the present-day dystopia.

The lead-up to Dishonored 2"s climax was the perfect chance khổng lồ revisit the idea và allow the player to lớn control the time travel this time.


Dishonored 2 Aramis Stilton
Stilton"s manor is one fit for a mining magnate of his stature, though no one would know that based on its present condition. While creeping through the mansion in the bygone era, the player can not only see the palatial abode in its full glory but also overhear conversations amuốn the Grand Guard. Such chatter makes it clear that all those involved are wary of Luca và Breanna"s scheming, including Stilton, who considers feigning illness khổng lồ avoid partaking in the ritual.

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Incapacitating or killing Stilton before the player witnesses the ritual that causes his breakdown alters history up until the present day. Doing nothing maintains the present that the player has already experienced. Killing Stilton means the manor is put up for sale and remains unoccupied in the present. Incapacitating Stilton preserves his sanity – a fair fate considering he didn"t want to lớn help Delilah anyway – & prevents the dilapidation of his trang chính. The second option eliminates the bloodfly nests in the present but Stilton"s staff will occupy the manor instead, making it difficult to lớn evade detection by time traveling.


Christophe Carrier also told Gamespot that the logistics behind the time travel in both Bioshock 2 và Dishonored 2 were simpler than most players assumed. In each case, you control the camera and movement as per usual while traversing the màn chơi. What makes these levels unique is that both feature duplicate maps stacked on one another.

You move along the X and Y axes on one maps & the "time traveling" occurs by quickly jostling the player & camera up or down along the Z-axis to lớn the other map. The maps nói qua the same basic topography but set decorations are swapped lớn reflect the changing of eras. This jostling happens during a scripted sự kiện in Bioshochồng 2, but A Craông xã in the Slab allows you lớn jump from one maps to lớn the next at will.


The developers knew beforehand that they"d only be building a single time traveling màn chơi, since giving the player such powers permanently would mean designing more stacked maps. Arkane Studgame ios wanted to ensure that players really engaged with the short-lived time magic. Restricting every other power forced developers and players alượt thích to think creatively about time traveling.

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Moving, especially vertically, is difficult without bliên kết or far reach but the timepiece introduces new means of traversal. Break a column in the past khổng lồ cause the collapse of an entire balcony in the present. Knoông xã over a leaning statue in the past to destroy it, opening up a passage that"s otherwise blocked by the same statue placed upright in the present.


Arkane Studios wanted this stage lớn be a highlight of Dishonored 2, not one that players dreaded. By this point, you"ve sầu amassed an arsenal of magic tricks and not being able khổng lồ use them two missions before the game"s conclusion could have been profoundly boring.

Time traveling is intentionally provided as a means to lớn evade confrontation and keep the game"s pace up, but it"s not a "get out of jail free" card. While the present-day manor is less dangerous than in the past, bloodflies & nestkeepers are deliberately placed in the large passages (e.g. in the foyer with the tree) to lớn keep you on your toes. Unfold the timepiece as often as possible và rethành viên lớn look before you leap.


This mission gives you the chance khổng lồ right some of the wrongs caused by the Empire"s oversight và Delilah"s jockeying for power. Not only can Stilton be saved from his own madness, keeping hyên out of the ritual in any way keeps Meagan from having khổng lồ trachồng him down and therefore spares her the loss of her eye và arm.

On the other h&, correcting the present và saving Meagan does not mean that your actions in the other present are erased. The game does not forgive your bad behavior just because you stop one timeline from existing, so don"t think you can unvì chưng prior kills và come out with a merciful ending.

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