TALES FROM CANDLEKEEP: TOMB OF ANNIHILATION · APPID

Dungeons & Dragons: iconic, generation spanning, culturally defining. D&DTM taught me that games could have no boundaries & that the rule of cool always won out over written rules. Fun above all else. Invest in the story; you’ll get bachồng what you put in. Tales from Candlekeep: Tomb of Annihilation is more than a long-winded title. It is a đoạn phim game adaptation of a board game adaptation of the increasingly popular, you guessed it, Dungeons and Dragons 5th edition. Tales from Candlekeep adheres heavily to lớn the board game Tomb of Annihilation, unwavering in its dedication khổng lồ the tile base targeting restrictions và effects. It is also unwavering in its dedication to adjust the less fun aspects of the board game. As such, the video game has all the same pitfalls and restrictions of the board game without the hassle of setting và cleaning up the board and a lot more visual finesse. This is our Tales from Candlekeep: Tomb of Annihilation đánh giá.

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The game is gorgeous for its limited scope. There are effectively two different tile sets: the jungle and the dungeon. Both evoke a sense of place & vivid imagery that the board game lacks. The four characters and villains are interesting to lớn see và look far better than any model I’ve sầu ever painted and put on the table. Spell effects bring to lớn life the few Dungeon & Dragonsabilities in a way that the tabletop fails to capture because sometimes casting a spell is just rolling a dice.

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The game plays similar khổng lồ X-COM with grid movement, percent chance lớn hit (which always feels lower than the number shown), & turn based combat. Unlike X-COM’s vast array of different & unique soldiers, Tales from Candlekeep has four pre-made characters. Players can choose between several different abilities on each, but it lacks any real sort of customization. Even equipment upgrades have sầu no visual representation. The rest of the combat runs exactly like D&D 5th edition, d20 rolls & all. It is, however, very barebones comparatively. It’s worth noting that despite these critiques và comparisons lớn a AAA title like X-COM that Tales from Candlekeep is marked at a great price at $15.99 USD on Steam & is worth every penny.

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There are four different phases. The player phase, the encounter phase, the villain phase, và the exploration phase. Of these, the encounter phase is the one that player will notice the most & will also find the most frustrating. I compare it lớn having children. If you have sầu children, or even vaguely know of the mischief and agony they can cause, the encounter phase is the equivalent of your kid taking his Tonka truông chồng & ramming it bodily into lớn your privates. This happens every round.

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The primary issue the game has, as with its board game inspiration, is that players are put inlớn purely reactive gameplay. Much like how you can only react khổng lồ having your balls pancaked. How players affect the board is limited because they are forced khổng lồ react khổng lồ everything that happens khổng lồ their characters rather than affecting the board state with any sort of action. The encounter phase is constantly affecting characters negatively with either damage or harmful effects, pushing players forward or putting their tiệc ngọt at risk of being whittled down by what is essentially the bản đồ attacking them. Players can only negate these effects and have no real actions available against the encounter phase other than those negations. Creature spawns also force players to play reactively. The exploration phase happens after a player has placed a character on an undiscovered tile edge and passed the character’s turn. The tile falls, spawns a quái thú, và the trùm cuối immediately attacks. This, combined with the encounter phase, leaves players feeling hopeless and ineffective, unable to lớn exact any proactive sầu, or even active, playstyle. There is a mechanic to lớn prsự kiện these effects from happening, but prevention is not action, even if your groin thanks you for that prevention later.

Once the dust of the exploration phase & encounter phase has settled & you’ve sầu iced down the swelling, the game really is a lot of fun. Combat is great và actually has strategic depth, though not like the likes of X-COM. The four classes make for a well-rounded tiệc nhỏ with various strengths & combos. Eventually the battles begin lớn all feel the same as there are not many different types of enemies or tiles.

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Tales from Candlekeep: Tomb of Annihilation sticks true to its board game roots, almost to its detriment. The same issues from the board game rear their ugly bright yellow Tonka truông xã heads here, too. The encounter phase works to inhibit players rather than empower them, và every newly discovered tile feels like a punishment when the monsters can spawn & attack while your poor character sits there, a hapless onlooker as a fresh spawned half-ton four-armed undead gorilla barrels towards him. For its price point, the game is solid. Despite my gripes with its reactive playstyle, it is still a great khuyễn mãi giảm giá of fun. Combat is satisfying. I looked forward to the tiles where enemies spawned in big groups rather than trickle in individually. Those moments made me feel the most challenged & rewarded. The game has a lot of fun in it for what is a decent tabletop game turned board game turned đoạn Clip game. All for a cheap price.

Note: Our copy was reviewed on PC with a code provided by lăng xê.

COMPARE TO: XCOM, Tomb of Annihilation board game

OVERALL SCORE: 7

PROS

Great Turn based combatUnique characters with fun abilitiesHours of fun for a Low Price Tag

CONS